Run a Club
How to Leave a Pickleball Club
Leave a club you no longer play with, what happens to your history, and how to find a public club again if you change your mind.
2 min readUpdated
Sometimes a club runs its course — you moved, the crew changed, or you just joined the wrong one by mistake. Leaving is quick and it's cleanly scoped: it drops you from that single club without touching your account or any other club you're in. Here's exactly where the button lives and what happens when you tap it.
Step 1 — Open the club's settings
From the club you want to leave, tap the gear icon in the top corner to open Club Settings. Every member can reach this screen — you don't need to be an admin to leave. On iOS the gear sits in the top-right of the club; on Android it's the settings icon on the club's detail screen.
Step 2 — Find Leave Club at the bottom
Scroll to the bottom of Club Settings. On iOS it sits under a section labeled Danger Zone; on Android it's the Leave Club row at the very bottom, with no section header. Either way it's the Leave Club row with a door icon — the only control you need. Leaving is a one-tap action, not a settings toggle.
If you don't see Leave Club, it's because you own the club — jump to Step 4.
Step 3 — Confirm you're leaving
Tapping Leave Club brings up a confirmation so you never leave by accident:
- On iOS, a sheet asks "Leave [club name]?" — tap Leave to go through, or Cancel to stay.
- On Android, a dialog reads "Leave Club?" with the note "You'll need to be re-invited to rejoin this club." — tap Leave or Cancel.
Confirm, and you're out. pikel removes you from the club and from any groups inside it in the same step — you don't have to leave each group one by one. Your account and every other club stay put; the one you left simply drops off your Clubs tab.
Step 4 — If you're the club's owner
Owners get a different bottom row. Instead of Leave Club you'll see Delete Club — an owner never gets a plain "leave" button at all, so a club is never left with nobody in charge.
So as an owner you have two honest paths:
- Keep the club running and simply step back from day-to-day — lean on your admins and co-hosts to carry game day.
- Delete the club if it's truly done. Delete Club schedules the club for removal in 7 days, and you can cancel anytime before then from the same screen if you change your mind.
Pro tip
Leaving is per-club, not per-account — a useful thing to remember if you belong to several. If you only meant to quiet one noisy club, you don't have to leave to get peace: you can stay a member and just Mute Notifications on its chat instead. And if you do leave a private club and later want back in, there's no standing invite waiting — grab a fresh link or five-character code from an admin. (A public club you can find again in the Games tab's Clubs lens and rejoin on your own.)
Common questions
- How do I leave a club?
- Open the club, tap the gear to open its settings, scroll to the Danger Zone, and tap Leave Club — then confirm. It removes you from that one club (and any groups inside it) while your account and every other club you belong to stay exactly as they are.
- I'm the club owner — why can't I see Leave Club?
- Owners don't get a Leave Club button; you see Delete Club instead. pikel won't let the last owner walk away and leave a club with nobody in charge — so if you're the sole owner you either keep the club or delete it, rather than orphaning it.
- Does leaving a club delete my account or my other clubs?
- No. Leaving only removes your membership in that one club, plus any groups inside it. Your pikel account, your games in other clubs, and every other membership are untouched — they all still show up in your Clubs tab.
- Can I rejoin a club after I leave?
- Yes. If the club is public, find it again in the Games tab's Clubs lens and rejoin with one tap. If it's private or invite-only, leaving doesn't hold your spot — you'll need a fresh link, QR code, or five-character join code from an admin to come back.
- What happens to the club's groups when I leave?
- Leaving the club also removes you from any groups that live inside it, in one step. You don't have to leave each group separately first — the club and its groups let go of you together.
Keep reading
Read enough. Go play.
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